Sound layer doesn't produce any visual render.It would also be able to render Doppler effects depending on the speed of movement. The sound engine will render the sound into whatever audio format it supports. This can be animated in a natural (visible) way, linked etc. Position: A 2D (or even 3D) vector describing the position of the sound source.(I'd prefer position, as described next - Dmd 15:37, 8 February 2008 (EST)) The number of channels should be taken from the general options of the file. Maybe it can be a list of channles and the gain value for each one. It can be extended to more channels but for the moment I don't know how to set up the numbers (have you any suggestion?). A value of 1.0 would mean right speaker and a value of -1.0 the left one. For normal stereo system 0.0 means both speakers at same level.
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